You people are straight up magicians in here. I am way out of my league with what I am trying to do, but since I usually just pay others to model this stuff for me to use by my company, I wanted to be able to do it myself as well and understand how modeling works and what it takes. Now I have made several things, but my…
@Jossy Welcome to Polycount. Consider checking out the forum information and introduction thread. The pinching around the corners of the inset shapes is caused by a lack of supporting geometry. Adding bevel weight to the inside corners of the inset shapes and running the support loop around the edges between the existing…
Hey there! What would you guys suggest to do if I'd want to model a curved plane with a border in the shape of a specific curve - say some decorative wardrobe door panel. Myself I know two solutions for this: either to create a smooth, curved surface on which I paint my mesh with Quad Draw/Shrinkwrap, or to make the mesh…
@EarthQuake I think your images have broken links. Your dropbox links dont show up for me. @HellishBaroness Think about the edge flow of the actual object. I dont mean the edge flow of your mesh or a 3d term. Once you figure out the flow of the edges of your subject, you can plan out how and where to place your…
Indeed it is! And that was the sort of kick in the right direction i needed. Please don't get frustrated when we ask such questions and have trouble to understanding while we're still in the middle of learning the skills and most importantly lacking the experience. Of course i'm confused from time time. Otherwise i…
I'm sorry. I'm a non-professional and I have to agree with EQ's modality. If the model looks good and bakes good (and you're not needing full quads for sculpting) then why does it matter if there's a small pinch or your loops aren't perfect. And also, there's no need to follow an object 100% exact blueprints, especially if…
@aregvan It looks like you're on the right track. The key to clean cylinder intersections is to match the number of segments on both shapes near the intersection. Try matching the wall segments on the critical part first and adjust the perpendicular loops second. The alignment doesn't have to be perfect. Close enough…
Ok so here we go @rogue1 Proportions might still not be correct, I was not really going for that! Adjust segmentation for your needs. ... Im showing a sequence, steps after each other... - On the first one, we can see a 64 sided cylinder - other segmentations would probably work too. - On the second one we can see a 1/8th…
@DeathstrokeFTW You should share some screenshots or renders to help give a better idea of where you're at with the shape :) Looking at the real thing (https://www.youtube.com/watch?v=6KKEUYr-A2A) might give you a better sense of how it's shaped. At 0:37 you can see it continues all the way to the back. A program agnostic…
It's generally frowned upon in this thread to do someone else's work for them, but I felt like I needed some practice. Is this sort of what you were going for? No clue how to reduce the pinching further. I don't consider myself a master hard surfacer so I'd appreciate anyone with more experience showing a more efficient…