Working on finishing up this asset, with material variants. Soon to be released for public download in the glTF Sample Assets repository. The second hand is animated, with step keyframes for that sharp "tick-tock" motion. Anisotropic carbon fiber is done with a normal map like this: Real-time viewer:…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
OK! So basically IBR or "Image based reflections" wont work on a material with an opacity, idk why but there it is. so after and hour or so of messing with ibr I scratched it and tried another way. 6 hours of learning a hole new way of doing reflections later, and here it is, this is mainly for Obscura, but figured I would…
@kanga Thanks for the input. You're right, I will stay more focused and on task. I'll mess around with z-layers at some other time perhaps. I'm curious how the whole high-poly / low-poly mouth bag thing will work. I think Pavovlich has something covering that with his "creature sculpting" tutorial chain, I'll see If i can…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…
Hello back! Last few days it´s been pretty hard, lot of pressure involved, hey, but here I am again XD I didn´t feel pretty motivated these days and I didn´t follow the steps I wanted, instead of that I´ve been working in some assets and the Back Ground house more than in the bar. Here are some pictures! Lamp sculpt in…
@Neox, I had a thought on your crowd issue, I set up a path that resembled yours with a hole in the floor, and a step up. When I opened PIE and let the crowd spawn they got stuck at the step and wouldn't climb up it. I managed to fix the problem by using a quick setup with a path blocking volume and a blocking volume near…
Xoliul> Thanks for the heads-up. I think I know what you are talking about and I am confident that I will run into a heap of different problems and challenges :) I have a general idea of all the involved steps and I feel fairy confident that I will be able to solve it to some degree. But I'll just have to go step by step…
I took a look at the model, but it's a bit messy. The disk model has a couple Conforms on it that are doing nothing, if you haven't done so, you might want to read up on Conform in the Help. The disk also will need some subdivision on its top and bottom flat areas, otherwise it won't bend properly across that sharp curvy…
I think it would be best to use splines so that you can easily work non-destructively in unreal. There is plenty of tutorials and documentation to show you the steps, but the basic idea is that you'll make a short cylinder shaped mesh and the spline will generate instances of that mesh along it's length. You can get…