Okay I straightened out the head and neck UVS. I was wondering if anyone had any advice on armor topology and UVs. It seems like such a waste to me to have faces and UVs to an area that is hardly seen at all. In Diablo 4 it almost seems like they coil an edge over and either remove the geometry or give it some sort of dark…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment
inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…