"US-CERT says MD5 "should be considered cryptographically broken and unsuitable for further use,"[9] and most U.S. government applications now require the SHA-2 family of hash functions." so, after this are they going to actually use a secure method for encrypting passwords, or just store them in a proverbial shoe box…
@mdk - I took another shot zoomed out and the camera is definitely exaggerating it a little. Not a ton, but it makes a difference. Doing rework on it now. in the meantime, have a ward! created in collaboration with cottonwings and helenek: http://steamcommunity.com/sharedfiles/filedetails/?id=202860957 please vote if you…
I don't think the medic's hair are a different model (.mdl). Modifying the hair would mean to have a complete new character just for one hat, and i doubt valve would accept it. The easiest and only way i'm affraid, is to move some points on your hat so the hair don't clip. Just import an original medic hat and see how it…
http://forums.epicgames.com/showthread.php?t=741905 :poly136: I don't use the official frontend anymore, this free tool is 100% better (especially since the iOS beta). Anyway, how is setup your project ? Do you use the default code of the UDK ? If yes, the spectating mode is the default mdoe when the map don't have a…
i wont say mentalray is obsolete... nvidia has now the controll back... and some really cool tech... with MDL and iray in substance its looking better than ever for mentalray... in two month we know more...
Outcast = YES Dark Forces 3 = fuck YES Strider = +1 fuck YES also Agree that MDK needs more adding more Legacy of Kain titles, Redneck Rampage and Shadow Warrior to the list
Awesome, thanks guys. I've got it in the game now and all is well. I need to put together some resources now though for presentation. I've been working kind of blind this whole time as far as viewport shaders go. I have Xoliul for Max2012 and the cgfxdota one for Maya, but neither are giving me good results. I'd like to…
Great work everyone! keep it up. @thunderclouds: great concept and sweet line work. @ lotet: Cool sculpt. Do have ideas for the amror. Might be a good idea to block them out before adding too much detail on the orc. Update: Shaded concept. I hope to finish the coloring this night and start the mdoel tomorrow.