all i can say, and this is totally a biased opinion, is to not let anime fans take control... there is a local art / sketch group that has been around for a long while, and when the originators left for fulltime jobs, a couple of anime fanatics took control.. meetings turned from focusing on good drawing to "hey you check…
For things like those units on the left, they'd most likely just be a prop where you make one, and can place multiple in the world (quicker to render instances of the same geometry). This would reduce tris, avoid the problems of thin tris, and the lighting would go unaffected for the most part. Mirrors edge had baked in…
rock on man really nice face colors = teh winz i understand this is not finished, but not saying what is still left to do, ill just shoot out a few suggestions if you dont mind: deeper values on the hands, let it be more prominant like the face a little. predator pupils? () skin --> green insect transition isnt working to…
Thanks for the compliments MoP. I'll work on the run a bit more. His upper body movement is too jerky and his left hand kinda jumps around on the gun. I'm not sure what to do with the hips not rotating. This is my first time using Max to animate and biped seems to be a little odd in some ways. It won't let me rotate his…
Ok here's the first part of the Azura Tower WIP thread. First of all here's the concepts. You can see there are 2 of them. The one on the left was made early on in the project when the best guess about what was going to happen was that 'the storm will be turned off from the button room'. So Shane made the most over the top…
this might have to do with left vs right handed tangent spaces, which are handled differently in Max (left H) and Maya (Right H). A quick test would be to expand the shape node attribute in Maya and switch from right to left.
He's everywhere. I'm actually looking forward to the inevitable Nolan North voiced car GPS. "Left turn. Left turn! Left!! Crap crap crap crap crap! Well, that's just great."
Smallish update; solidified his outfit even more, and edited his face and proportions quite a bit. There's still a lot left that I want to do, but I'll get there! comments & critique are always welcome :heart:
Anytime, it's coming along nicely :) Looking at the front; she seems to be leaning too much on the left, have her "base" sway to the right when she rests on the right foot, and leave her that left posture when she's resting on the left one
Oh hey, that's awesome. Does that allow for you to mirror, say, Unicron's left calf's left side over the right, and use that same texture for his right calf's left and right sides, or does it need a single (albeit arbitrary) mirror plane?