Ok, thanks for that Matroskin. Changelist: -Gave a little more information about the level design projects and included a download link for the TF2 map. Also included information on what exactly 'Black Mesa' is. -Fixed up the jagged-edged Polycount icon. Out of interest, where did that logo originate from? It's very…
I should have chimed in, I really like the first environment in the set of four above, it looks great. You should be allowed to include it in your portfolio if you include a credit somewhere saying you didn't make any of the other assets, and it's a free demo scene from UE4. Eventually, hopefully, you can just plop your…
I'm hitting that wall now. It's problematic because it's more difficult for me than others to, like you said, make something from 'thin air'. Competition is so stiff that it's a must to be able to think outside the box and just create freely. Definitely a reason to at least sketch more. To answer the overarching question…
So to be honest, I didn't really click on any of them. Not that they didn't look good but being hand painted and rather simple, you get a pretty good luck at it in the thumbnail. Most of your stuff feels very simple and therefore not compelling enough subject wise to make me want to click to see more. For an artstation…
I had forgotten that Category links are automatically included at the bottom for tagged pages. The Game Industry page is a good example, I think "Texturing" as a main article will look something between that and a portal such as this, but not nearly so massive: http://en.wikipedia.org/wiki/Portal:Visual_arts Define,…
Falkrum - Good question! The Megascan starter pack will be materials just like the ones included in the suite right now, but 2x2 meter surfaces. The whole system has been drastically improved since we scanned and compiled the materials included in the suite so the new materials will be a lot better. Its quite possible that…
Movement looks alright. The poses can be pushed more in many instances. timing of the strikes are very even... I think some variation in that will improve the "feel" drastically. instead of 1-2-3-4; it could be 12----3-4; or 1-2-3----4; etc. try uploading to syncsketch and/or include a frame counter (from maya HUD or…
Skyline5gtr sorry to say no its not included, Megascans is a constant growing gigant library of textures separated in to individual maps. Sorry if there has been any confusion about it being included, its a standalone premium service. When it has been fully reveiled we hope and truly believe that you will feel that the…
The others tagged the issues with interface, images, etc. I'm not sure why you would include basemesh tri counts. (a) basemeshes shouldnt be in tris (b) what significance does your basemesh or it's tri count have to the finished product from everyone else's standpoint? Honestly it just kind of comes off feeling like you…
Update: I have uploaded a new version which includes support for choosing OBJ import/export settings (they're in the right-click menu over the file list). Link in the first post. I'm storing these settings separately to Maya's OBJ settings just so they don't conflict or get confusing, you will probably want to set them up…