A small tip in max: use extrude on your edges. Just make sure heigth is 0. It gives a new edge at both sides of the edge you selected. It can make nasty corners (which you have to clean up) sometimes but it gives great control.
Thank you, this really does help. I was mainly trying to keep it quads are for example i cant really extrude and bevel in that circle with the closed point as it messes up, is it actually viable for me to just use a different object that the main model? and subdivide that seperate? i'll be sure to note that thread for…
I would like to see the final result. I'm moderately certain as to what the issue is. Normal maps do not simulate depth. They simulate the direction at which light bounces off the surface. If you want the player to see the depth then you will need to extrude your shape inward and model the 5 cylinders as separate low polys.
Try clicking reset tool at the top and then restart maya. Sometimes maya likes to get stuck after you move the pivot of the scale tool on selected faces of an object. Another useful tool for situations like that is the Edit mesh/Transform Component Tool. That pretty much is the tool that happens after you extrude. Hope…
Im using Zbrush. If I can figure out how to get the formations of the rocky sections brought out correctly, I can just use noise or AJ's noise brush for the actual rock. Notice how a lot of the formations look like triangles almost, I just need to get those extruded out correctly.
I cannot for the life of me figure out how to unwrap this thing. Designed to be some sort of lookout tower. I learned a lot about creating models while doing this! I discovered a handy trick for quickly duplicating vertices: Extrude by 0, then scale the vertices down. Verts: 36 Edges: 128 Tris: 88
Thank you Guys! :) Yeah youre right Cougar. The Laser Sight is sharp edged at the back. Thats because the reference is sharp,too. And another reason is that this little outcoming Pins are extruded, not only a new cylinder, so to have a nice clean Shading all over the border edge i made an inset. Thanks, Gazu
The one on the left is yours currently (kinda), the one on the right is how it should look. If you continued the line between the two pillars it should form a circle. Personally I'd probally make a cylinder, extrude the outside to form a circle, chop away what I didn't need, put it in place and widen the base a little to…
Just uploaded my Invader Zim action figure to Thingiverse: There are a lot of pieces with ball joints and I also made sure that I can print all the colors with just a single extruder. The eyes and antennas can easily be swapped to the human disguise with the human eyes and hair piece. More here:…
@Larry So you want the vents to appear realistically making it bevel or extruded inward. It would probably be best to model it in. If that is not an option, suggest leaving it a black albedo color with no reflection or microsurface detail and or Bake out a height map, and in whatever renderer, have the vents form base on…