I use this pattern: I wouldn't worry about being exact too much, unless you really need it. In either case a script would be the best way to go about doing this. It will be MUCH faster over the long run. EDIT: If you don't have a script another way to do this is find a single face that you can scale precisely (perhaps…
Okay, so I tried texturing the tree and I'm planning on adding ground level leaves and moss around the trunk after adding a canopy to it. I just want to know if there is anything glaringly wrong with it as of right now. I see a bit of texture stretching in some places but I'm thinking the addition of leaves will make them…
Nice! And you are posting this right before the lunar fest :D I'll wait for you to texture this out before giving this anything, following your statement that there is much to be done here. EDIT: If you are improving the wow models than this is a good piece so far. If you are just following the reference...there are marely…
I think you are misunderstanding what the blue channel does in a tangent space normal map. Red and Green indicate changes in light direction which will give the impression of the surface going up or down. If you invert these two channels details will also appear to invert from going inward to outward and from outward to…
I like these movies. They aren't designed to pander to the neocon right-wing limbaugh tools, they actually take an objective look at what is going on. If this is anything like the Obama Deception, then I'm sure it will be good. These movies aren't really attacking Obama...they are going after his cabinet and their…
I've been wondering for a while if you could customize shortcuts in Photoshop. Some of the stuff I'm using frequently is only available through menus (certain image adjustments, image size, specific filters etc.) which is cumbersome as I work in fullscreen mostly - unless I need something that has no default keybind. It…
Hey Guys thanks for the nice words, glad its inspiring and helpful! It's definitely encouraging! Dustin: Haha man, glad your finding some useful bits and pieces here, despiting hating the style! El Scorcho: Haha I didnt make any of them man, I picked them all up either through buying them or via friends :) nyx702: What is…
Some UV editing tools allow you to convert the UV into mesh space, where you can edit with the full set of mesh editing tools. Using this, you could try a Push or Relax style tool, which would scale the elements away from each other. Then convert back out of mesh space into UV space again.
One thing a lot of modelers don't seem to understand is how fragile the modifier stack is. When you use any modifiers that are vertex-order dependent (Edit Poly, UVW Unwrap, VertexPaint, etc.) and you add a new edge loop in the bottom modifier, those modifier edits are usually lost. Gizmos also tend to be…
Gonna be honest, I didn't even notice that you could see both textures in those areas. The tutorial you linked uses Photoshop to edit the textures before linking them in the material editor right? I would check to see if the opacity on your metal texture is less than 100% inside Photoshop (I can't remember which way the…