When you draw a mesh using "alpha blend" (what we usually think of as transparent - with the ability to have partially transparent surfaces) it's not usually written to the depth buffer. That means that there's no way to tell which parts of the mesh is in front of the others. In this case you're drawing your entire mesh as…
Draw calls usually number in the thousands before you have a problem. Awkward Material switching order is usually more of a problem and without direct contact with the render programmers nobody can really tell you what's the best option for your given view. If you want stuff to run on consoles/old hardware I'd suggest…
Hmm, jeez, I need to draw more, and I need to break out the box more. Some randoms from the past month or two - Robot based on a photo of a traffic camera that looked like a robot : Some Concept tag entries : Based on Equil's Penis tower : Based on Mr Cakes's thing : This was odd - drawn without ref (except for the puppet…
Dude, you are still not getting to the point where you fine tune your character(s) The link I gave you have awsome tutorials. www.idrawgirls.com It is the site I went to learn how to draw girl figure. Also, use your own judgement to see if you are getting the shape you are looking for. You need to learn how human anatomy…
yes, world space normal cubemap could add dynamic lighting, but whats the point in prerendering then? i could reuse the cubemap for reflections (i would need a separate smaller version for that, since a 12k * 2k cubemap is a huge beast about 8-12mb) edit: i made a proxy mesh, drawn it with cubemap applied (camera as…
Try sketching out the flow of the muscles and then smoothing over it.. im new too this too but that seemed to work for me recently. actually draw the sinew (if that's the right word) lots of dragging lines from where each muscle starts to where it ends then smooth where needed. hope that makes sense. just now i think your…
You're more confident with the work you are doing. Don't like that it's too loose? Be very mindful/aware of the line work you are doing. Think twice then draw, easier said than done but being more conscious of the decisions you make in style & design should/could help. Another way would be half a dozen small loose sketches…
Had the same problem and figured out how to fix it without starting over. The reason it is white is because there the small black sections are the canvas, which is essentially infinite depth. this leads no middle ground to display your depth detail. So is draw mode, drop in a plane on top of everything, ,scale it to cover…
i really like this, the shapes are really nice. If you can try and avoid the repeating texture on the base of the legs, either flip the UV chunks horizontally/vertically so they dont all look the same. The only other thing that bothers me are the hand drawn "X" shapes on the boxes either side of the cockpit. They stand out…
what, no comments yet? some people need to be dragged out of GD if you ask me... well, you sure tackled this head-on, didn't you? he's an interesting enough looking character, executed from a very difficult angle. i think i've attempted drawing a character from that angle all of 3 times in my entire life; one of those…