Texture atlases are almost always automatically generated. For instance in an mmorpg the player can choose a bunch of random customizations and then while the character is being loaded it can generate a texture atlas containing all the required textures for that character, and automatically combine the meshes and…
Your set up your scene in Toolbag, and then export it, which optimizes/compresses the scene content and saves it into a self-contained .mview file. No, you have to manually re-export the scene to update the file, which can take a little bit of time with more complex scenes.
Should have uploaded the mesh earlier ! Here is a FBX containing a triangulated and non triangulated version :smile:http://www111.zippyshare.com/v/WdMbGDkG/file.html If there are Max,Blender,Modo or anything else users out there that can test this mesh with a bevel on it,please post some screenshots here !
Very specific reference I am using for a similar creature however contains both a Canter and a Trot for a horse plus they decided to paint the skeletal stucture of the horse, onto the horse. Could also be useful for joint positioning during rigging. https://www.youtube.com/watch?v=jtPAy3yXeCo
Like haikai says. Knowing the cameras focal length for the shot you are working with helps. This should be possible to get even after shooting in the EXIF info in your image. Not sure how RAW format stores this but should also contain this info. Also called EXIF with RAW?
Ok this thread will be just like the heroes thread so lets just skip all the spoiler tags. It is safe to say that this discussion thread will contain spoilers and if you don't want to read them don't read this thread. With that said. WOW... bring me next friday now.
You're going to want to use Cloth to make morph targets, or attach some bones to the surface of the cloth. Define some key poses every couple frames, and loop it manually... there's no way for a sim to loop correctly, though it may be possible something in Max contains an override to fake it.
Darksiders II 'Create a Weapon' Contest We are extremely happy to announce our latest contest - The Darksiders II 'Create a Weapon' Contest!! For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of…
Finally our interview reached the 80lv. Contains some info about our team and about our workflow in general. https://80.lv/articles/accurate-recreation-of-hard-surface-objects/?fbclid=IwAR2HHu5YGY1bswXcPs-C2t00Gkj2KUmHpXr0pMEaxsKqhzK_7NzdSjuIAaE
I've read like half the books you posted there and id recommend your better of with video tutorials like Eat3D/Gnomon. Books just aren't big enough to contain all the info/pics you need.