The current CG studio i'm working at is pretty much 100% softimage, Modeling, UVunwrapping, Materials, animation, rendering, compositing. Sculpting in Zbrush and Photoshop for textures obviously though.
The twisting isn't intentional, although they all seem to me, as if they are all pulling a different expression from the source material that I use from cg society. Thanks for the feedback.
i know, the timer runs out, the doors will close! and that bad black CG smoke will kill them all......and then finally we'll find out that charlie and Hurley are gay!
If you post in at cg-cars I would just put it in the regular wip section. The distinction between game art and offline renders is less important than it used to be.