I set the bones that flip to smooth rotation and then back to Euler XYZ. This caused the 1st frame to disappear. I copied the last frame to the 1st frame, and for almost all the bones that solved everything. I only had to completely rekey one bone after this. Vailias - I'll try that with the next round of animations. eric…
Thanks for the tips JordaN and Gadorian! * Added a spotlight (slightly yellow, 0.7 intensity, inverse square falloff disabled) top right behind the camera in the same direction as the directional light used for the sun to get some indoor shadows * Turned down the post-process exposure bias to 2.0 which was washing out the…
Working on a full dynamic project as well. Targeting the dx11 mode to take advantage of the deferred rendering. Got the stuff in this thread figured out and working ok since week or so ago. Also got the shadow bias adjusted so there is less artifacts at steep angles. (This one is hidden in the ini files for anyone trying…
is that max bones? biped? if max bones, you want to adjust your bias handles in curve editor so the 1st and last frames have the same in/out curves. there is also a button along the top of the curve editor that automatically loops the animation so you can get quick looping previews. if biped, you can use the curve editor,…
You definitely need a portfolio. Most companies I know wont hire you without a portfolio of work. dont lie about your work history. You will probably want to put it down as an employer will want know what you've been doing for the last few years. If its not relevant then keep it brief. One reason to show you have job…
I must admit that i am probably a bit bias since my expectation for 3ds max was leaning toward game development and they are really doing almost nothing in that department. What i would have love to see in max is an auto retopo tool like zbrush zremesher, i have Mudbox but the quality is not on par with zremesher. I work…
Been getting ?'s about the curvature map and sss. Thought Id share some thoughts. Curvature maps out of xnormal is kinda strange and I seem to get different results depending on the scale of my mesh and the bias setting in the curvature map settings. Ill go look through my bakes and see if I can make sense of it. The most…
Thank you guys for the fast replies and insight. I was able to correct the second problem, it seems like it was a mipping problem like Gonzo said. I just played with the LOD bias and the textures corrected themselves. I dont believe NeverStream corrected the error though. As for the first problem, I thought I was able to…
I've used the clone mesh method and the shader method. For the problems you describe with the cloned mesh method, you can simply delete the faces in the outline mesh where you don't want them to be (delete the faces around the eyes and mouth, etc.) With the clone mesh method, you can create colored outlines by texturing…
So, I am searching for some threads about character clothing, such as modeling. I'd like to have several outfits and things for players to put on their character. I know that the textures can be swapped on the clothing models, but I'm talking about entirely different clothing that would need different shapes, and it's too…