You could use that method, sure. It's an expansion of the old method of baking the lowpoly AO to itself and then painting on it. Sculpting will get you some more realistic/accurate AO than handpainting the maps, and if you're not too anal about the sculpt it might save you some time. I say give it a whirl and see if it…
I really like the mixture of highpoly and handpainted style that's going on here on your scifi stuff, make's me wanna try out something like that myself. Very inspiring. Would you mind sharing a little breakdown of you process? Only thing bothering me is that bright cyan-ish grass. It's hurting the eyes a little.
Love the handpainted look of it mate :) Did you use a gradient from bottom to top ? I'm not a character artist but when I do some for fun, I always do some slight gradient, from a dark greyish colour to almost white, and it gives me a really good transition and better read :) anyway like it !
And for now this guy is finished as well. I wanted to do more, but the deadline is tomorrow sadly. I've been ill for a week, but it is no other way. First time for me handpainting a character and in the end I am pretty happy with this guy. On my Artstation you can find more pics and a Marmoset…
Hey guys, I haven't posted in a while... Here's my current progress on the character. I've started texturing and so far I've worked on the right arm, the clothes and started working on the left arm. Any critics are welcome at this point, still wrapping my head around handpainted texturing... Anyway thanks for your time! :)
WIP In UE4 Lowpoly handpainted meshes. Concepts by Baldi Konijn Models textures and level block out by me Ben Wampler I am working on the floor texture and walls textures to fix the large texture patterns and seam splits. Any advice crits or comments and help to make this look better more than welcomed.
Even when I was using AO for texturing purposes(not for masking), I stopped using multiply as that will definitely make your textures muddy. You can use gradient maps to interpret the AO as colors. For handpainted textures, I would paint most of my AO out and basically just use it as a guide to paint over.
Thanks foreverendering. Was really fun to do some low poly models and handpainted textures again after all the highpoly/normal mapping things i did in the past months. I think it would be cool if Blizzard adds a honorable mentions category or something, to show off all great artworks that didn't get a price.
That kind of prop is tricky, and in this case it is probably appropriate to allocate an extra MatID to handpainting it with a sufficient density. Do consider whether you really need to bake it though, maybe you can trade geometry for texel density and use tiling or trims on some pieces of it? Probably worth posting what…
Almost done I think! I've been actually trying to handpaint something so there was lots of going back and forth. I actually learned so much from this piece and I think I'll be redoing previous chair to make it feel like this one, so a little thicker and different approach to textures. Any advice is appreciated, really!