hmmmm.... sorry to be the one to tell you this, but I honestly think you should take a step back from 3dsmax, and study traditional art for a while, and then come back to 3d in a few years. here's a link from another forum that may help you out. http://www.eatpoo.com/forum/viewtopic.php?f=5&t=27
hm, yeah maya saves time-changes as an undo step, but not one for each frame. So if you scrub through your 1200 frame animation, taht's still just one undo.... Max is awesome, because it has a f*ed up transform gizmo, and the material editor is limited to 24 material slots :P
I would search more before purchasing tutorials. Tutorial - robotic voice though, starts with marmoset. https://youtu.be/f-MNFPrOiNc?t=1397 Hope it helps, i have no problem with the way you make eye, I hope you make best eye. My eyes will be watching for your best eyes, update.
Hey so I figured this out with some help from my friend at work. One reliable way to query if you have a face selected or not is to use gmatch. This is the code that works for me. string $maArray[]; $maArray = `ls -sl`; if(`gmatch $maArray[0] "*.f*"`) { print "Some faces selected"; } else { print "No faces selected"; }
@mettigel, Not black magic :) @mad-, Thanks. It really isn't something tricky. Just a PBR workflow. You can read up here if you want: http://www.crydev.net/viewtopic.php?f=291&p=1244141#p1244141 I was cooking Feel free to drop a destructive feedback and make me improve :D Regards, Ali.
You could use netstat(windows command in your command line) look for the ones which has adobe in it and add that in your hosts file like: 127.0.0.1 theabobeaddress.com most likely there will be more then one. When using netstat be sure to type netstat -f, otherwise you will only see ip´s ;) Hope that helps.
As explained in the real name thread - its just 'Thom' with N from Nicholas to scandanvian'-ize' it. This is because I wanted it more like my Surname. Edit: Its just 'Tom' not 'th-nom' or 'f-nom' (due to its origin- think of it like a silent N just like Gnome is the only word with a silent G )
it was 101-111 F *38-43 C * for 2 weeks here in tx. with the humidity... it was pretty damn hot. An old couple only had a window AC unit and the husband died on the front door step from going outside and the wife died in the bathroom all in the same day. :( Least tornado season is over. I think.
No, the front/rear raycast settings in xnormal are not a "cage" by the common usage of the term. A cage refers to an averaged projection mesh. The F/R default raycast will shoot the rays straight out from the lowpoly mesh normals, which means gaps anywhere you have hard edges. More here:…
+1! i think cyrid might be onto the problem you are experiencing with navigation. make sure xyz is selected. turn off the floor option while in persp view. feels like blender navigation to me when i have floor enabled, and yes, it is awkward-ish. also make sure your tool is centered on the canvas by hitting "F".