This is a model that will be used for an animated series currently production. But for this presentation, I rendered it realtime in Marmoset Toolbag 2. This is RORO. Created by the brilliant mechanic, Koko, this cute little robot is fitted with an arsenal of high tech gadgets and capabilities. Not only Roro is armed with a…
Someone just explained how to build lighting from command line : ---------------------------------------------------------------------------------------------------------------------------------------------------- https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass/page22 Post…
ok links now work. will give it read -- small update in the drama I went to the grocery store b/c i'm the family go-fer and when I came back I see him playing around on the computer. I asked him what is he doing and he says the hardware works fine and xp installed just fine. I ask him what he is doing again. he asks me to…
I've worked mostly on the art side of CG so far. I dont even know any programming languages. So far ive worked on animating, rigging, and creating 3D art in 3ds MAX and zbrush (and photoshop for textures) That said, I am pretty good at math and physics, and i'm only average at drawing (i was probably the best drawer in my…
if your model happens to be ever so lightly tilted up or down (even by a few degrees), shift-snapping to front view will lead you to *assume* that it is perfectly straight, while it isn't. Getting into the habit of not shift snapping to front view will force you to manually align the view to the actual front plane of the…
Wow! You're not kidding? I'll be trying this out later tonight, when I'm done with iteration 317 of my UV's :D Will post results. Edit: What did you name them though? Won't it need some sort of .cage _cage or the like for identification?