We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our projects. You may find out more about us at: http://starboardgamesllc.com/ If you are looking for a fun-loving team with mature, respectful…
Thanks Kbrom12. I downloaded the project and have been looking at the material behind the carpet. It seems to make use of layered polygons, vertex colours and multiple bump offsets connected into the opacity mask. However I am still a little confused by the logic behind the material. If you know the answer could you help…
There's a good video I found that explains the backstory. I really like how each game influences the story from a world setting but the characters are never really directly affected. Like Nier 1 could've never happened without the events of drakengaurd 1. At the same time the characters are like 3 generations apart from…
You probably want to get the difference of the values pixel-by-pixel using ddx, I think. Off the top of my head... for CG/HLSL; float heightmap = your height map value; float3 normal; normal.x = ddx(heightmap); normal.y = ddy(heightmap); normal.z = sqrt(1 - normal.x*normal.x - normal.y * normal.y); // Reconstruct z…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
@thomasp Yes, the painterly effect is an issue with denoisers for sure (in all apps that have them). It works better in some cases than others (scenes that require fewer samples to converge tend to be more stable). You can set the samples per pixel setting higher if your GPU can handle it, which will give cleaner…
Here are some quick guidelines to check your facial proportions: From the front: 1. Eyes are halfway between the top of the head and bottom of the chin. 2. The eyebrow, somewhat above that (use reference) 3. The bottom of the nose is halfway between the eyebrow and the bottom of the chin. 4. The bottom of the lower lip is…
I change the pose, to more relaxed worked on 65k, avoid asymmetry. Searched form Form in the concept, I wanted to adapt. Did a sculpt in some idea of my anatomy from memory, but had to open the bammes for arms and back, I should train more anatomy. Take back all Fluffyness from body mesh beside the Face and Ears. Created…
Very cool looking armor designs - I think taking elements from #1 was the right choice, though 7 is a sweet design as well. I think the solid piece shoulders and helmet from #1 are very strong elements. Re.: Heat3d's Nasus comment - Nasus is another League champion, based on the god Anubis.…