"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
*Append Poly is your Maya connect. Now that they've got the loop and ring stuff in there you shouldn't need MJ Poly Tools at all. Probably *I'm fairly sure you're stuck with Maya's navigation. You'll get used to it pretty quickly, its not that different. *I haven't used silo, but you can highlight different kinds of…
Yeah vectors are perfect for this. So I'm guessing you have a rocket which has something like 4 RCS modules spread out around the middle of the craft? Then whichever is closest to the ground is activated? You could do that with dot product. So you need to get the direction the models are facing somehow, in Unity it'd be…
Thank you for the ideas, monster. I can't believe I didn't think about distance sooner. It's more likely I'll go with the first option, since I'm not using high poly models. I will try those and see which works best. Edit: Here is what I have now, but I'm still unsure how to compare the distances properly. theSpheres =…
hmm nope - the layers still only contain the stuff of the camera group not the stuff of the subgroup... (fixed a little spelling error of your script ;) // buttons button -w 100 -h 100 -backgroundColor .4 .9 .4 -label "Create Renderlayers from Maingroup" -command "rlayer"; button -w 100 -h 100 -label "Autorename the…
WHOA!!! More crits than I asked for lol! Nah just kidding, really appreciate the tips!!! And thanks for the 'inside' info about the whole uvmap/polycount thing, the texture specs and the color issue! Heres what im going to do: 1: Make 2 UV maps: 1 64x64 for the head, 1 64x64 for the body 2: Make sure the UV's are as…
Greetings Creatives! This week, scary things lurk on my Dark/Ominous 2 page: CLOSING IN 3 – (Looping) https://soundimage.org/dark-ominous-2/ Meanwhile, in a futuristic world on my Sci-Fi 10 page: DANGEROUS CYBER STREETS – (Looping) WANDERING THE STREETS OF DYSTOPIA – (Looping) CYBER THIEVES – (Looping)…
Layer.addNode $ In this case the word Layer is more than just a word in the lines above I told it that Layer = "get Layer From this Name: MyLayerName" So anytime it sees the word layer it will go looking for a layer with that specific name. Then maxscript has a function called ".addnode" which adds whatever comes next to…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
i come bearing more suggestions. :) so ive been using this tool regularly now and its awesome.. but there's maybe 1 or 2 more things id like to have with this. Render Size: i think before there was a separate dropdown for L and W of your texture, and it has since been combined into 1. it would be great to have a tick box…