The Skin Pose (which is always a good idea to set before skinning) is just a bookmarked transform than you can always return to. But I'm not sure the Skin modifier uses it for anything.…
i sugest you buy any and all books available by George Bridgman. he is a true 20th century master. [ame="https://www.amazon.com/Bridgmans-Drawing-Dover-Anatomy-Artists/dp/0486227103/ref=sr_1_3?s=books&ie=UTF8&qid=1367124823&sr=1-3&keywords=bridgman"]Bridgman's Life Drawing (Dover Anatomy for Artists): George B. Bridgman:…
Yeah, Tor, thanks for bringing that up too! :) For sort of an overview of architecture, I got these a long time ago to begin studying the subject, and they've sort of stayed with me ever since. There are better books out there regarding specific periods but these are great for an introduction to all the various styles.…
Yup, I made it with the realization that I'd take a few snapshots of it from various sides. If it were for a game I'd probably use mirrored numbers(e.g. 080). Good point for others though, Dethling!
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
clay renderings are so dated and look bad on high detail stuff because it blurs everything and you can't see shit. Check out this tutorial to setup something nicer: http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
Ambient occlusion rendering isn't the best way to show your work. The curves are impossible to see without a bit of specular. You might want to use a setup like this http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
When you're close up, the depth of field is very narrow. Use a higher aperture value. You may need to use a tripod or raise your ISO to maintain a fast enough shutter speed with a small aperture opening (larger aperture number). Shoot in A or M mode. Also, read this book:…
I'm not sure if you're familiar with asset tracking in Max ? it allows you to set relative instead of absolute paths... http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-19544334-8255-4E8B-AFB3-08D83A31B662.htm