I'm watching this without having much to say other than good work so far. Lighting does help a lot ... I still feel like the scene overall needs something with the color to tie it all in better. Kharon Alpua's pic earlier shows how a unified color works so well. The close up on the lantern looks best. Overall I think too…
I would back the train up into the station again... Each brick being 1million polys (2million tris?) Think about the level of detail you created and the level of detail you will bake. If you put a city block on the head of a pin and step across the street to take a picture of the pin, you're not going to see the city…
im on the train at the moment. i will be mostly updating my whereabouts via twitter @leedevonald but please send me a message if you want to get hold of me 07528014942
I think if you're really determined to model this character, you should look at the topology for characters heads and base the topology of your character on those. I think you're going to have an extremely difficult time modeling something like this, specifcally because of the hair and the fur, but yeah. Also maybe check…
So yea, there's some kind of frigging Zerg outside trafalgar square lol. Which charing cross exit are we meeting at? And if anyone arrives early gimme a txt/call on 07972171378
I did it this way: Darker, strong saturated yellow/brown Diffuse and brighter yellow for the Specular. Though my gold could look better I suppose, well I am no expert. http://fc08.deviantart.net/fs71/i/2010/077/8/a/Coresword_2___Details_Sheet_by_The_5.jpg I don't want to be a attention whore posting that picture, but there…
There's one book that made everything sort of click for me when I was starting out with textures: [ame="https://www.amazon.com/Digital-Texturing-Painting-Owen-Demers/dp/0735709181"]Digital Texturing and Painting[/ame]. You can see a preview of the first chapter:…