Ok, Ive input into the MEL command line; sourced it to the custom shelf but whenever I click - it should be opening the panel and nothings loading up; any idea why? I'm using Maya 2013. Edit: im guessing this isnt compatible with the latest version
The armour of them does look almost perfectly round in the concept. But I would agree it looks odd. Maybe it would help to blend them into the rest of the armour more towards the top? http://somewherepostculture.com/wp-content/uploads/2013/09/female-armor.jpg
I disagree :) There's plenty of stuff to cover, and you can also refer to the official episode summaries to see where they're actually going to end up. For example http://winteriscoming.net/2013/05/synopses-for-the-final-two-episodes-of-season-3/#more-26211
Any codemasters game: [ame=" https://www.youtube.com/watch?v=T2l49GtptdU"]Dirt 3 Front End UI - YouTube[/ame] And dead space: [ame="https://www.youtube.com/watch?v=0zED-iD3v5I"]The UI of Dead Space (2007-2013) - YouTube[/ame]
Apparently it has been tweaked. I've read in some news and on wikipedia that the engine used is the Valve's Source Engine. http://en.wikipedia.org/wiki/Titanfall http://games.on.net/2013/06/respawns-game-revealed-as-titanfall-a-source-engine-multiplayer-game-with-giant-mechs/
I downloaded this to deal with a bad blendshape target: http://olygraph.com/2013/maya-how-to-transfer-vertex-order/ Unfortunately, after I installed and activated this plugin there doesn't seem to be any menu or context option to bring up a GUI. What am I missing here?
Hi, Has anybody done any test with the latest xnormal build. Using the position offset? with 3ds max (2012-2013). I did some test some weeks ago, but I couldn't get it to work. I would like ton hear if its working correctly Thanks
I have sat on the fence on this awesome forum for way too long, so this is me trying to start to share, hope its useful to some of you! http://joscelinfrost.blogspot.com/2013/09/stylized-rimlight.html Please feel free to give feedback! If things are unclear I want to fix it :) Thanks guys!
Next 360 lauches some time in 2013 more than likely, with later in the year a total possible time frame. A next gen looking COD as a launch title... Yeah, I can see that flopping, big time :p
so i took the time to re sculpt the pillar and add some extra stuff and trying to get the scale right. the truck is just a test for a scene. so don't mind the blurry textures somehow they look blurry in max 2013 :/