Greetings Friends, I have some brand new music to share with you: On my Fantasy 13 page: "TREASURE CAVE " https://soundimage.org/fantasy-13/ On my Funny 8 page: "SNEAKING AROUND QUIRKILY" https://soundimage.org/funny-8/ Ogg Music Packs Please make sure to check out my Ogg music packs which enable you to download all of my…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Hi there so was following a tutorial trying out the boxcutter and hard ops. Here is the texture I made for it. Like toto hear any feedback on the texture and if anyone has any thought on how i could improve the texture for it, let me know. Thank you.
Unless you're making something that animates there is no value in showing me a video in fact - as a prop artist if the only thing you're showing me is a video you are actively hurting your chance of being interviewed because i will not be able to assess your work properly. Large clear images are what you need to show off…
Hi all My name is Jason Theaker and I'm reaching out from the Animation Program at the University of Bradford. I'm conducting research to understand why students choose specific programs and universities and what factors are important to them. Could I ask for your help? I've created a questionnaire to gather students'…
Like I sed, nice model! Looks pretty high poly. Doesn't look like it's optimized for animation deformation or real time use. Didn't see wire frames through the link you posted.
Hi! Just looking at the pictures, I wouldn't think they belong to the same project, more like a collection of images. Regarding use of AI: Personally, I don't think when starting out it's productive use it, as it results in giving decisions away and accepting results. Maybe the result will lack personality/intentionality.…