What do you mean with it is for production? Just from the little context i see, i assume you mix up the terms lowpoly and basemesh? So you wanna unwrap the basemesh, but preview that unwrap subdivided. Dependent on your smoothing algo, yes UVs might change between basemesh and subdivided mesh, in some cases drastically.…
Did you find a solution already? might be a great idea to post it.Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried.Thread:https://polycount.com/discussion/235374/fbx-scale-fix
Hello! My name is Joaquin and I'm looking for an opportunity to start making commissions so I can keep improving my art and my personal career. You can contact me at joaquin.salita@gmail.com Some concept art for a short story I made for my friend: A tattoo Design for a Character: A concept art of "how would you mount a…
Hoi hoi! I'm new to this site, and I've got my first real attempt at some early concept art. A "Native American Shaman" wizard character. I had chosen this character theme after a friend and I spun a wheel of different themes and landed on this. If you have thoughts on my work, please feel free to let me know! Initial…
solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
@Rima is right, it would make your life much easier to use that tutorial and after you have learned his methods you will be able to make any car you want and slowly improve your skills
Assuming you're targeting modern hardware (series S or better ) If you're using Nanite it doesn't matter If you're not using Nanite it still doesn't really matter. There are only two things you really need to worry about: Memory footprint - a mesh with more vertices takes up more memory than ones with less. This is only a…