Hello Maxime, I see you are interested in full time work. Do you speak English? We're staffing up. Are you familiar with Unity? Really great stuff btw. Hit me up here or on Artstation.
Very cool that you started a full character :+1: Regarding nailing down the characters overall shape/proportions, you could try capture them with simple/low res geo first, to set some confines to work within. A Blockout step if you will, balancing all elements at first and getting the "feel", without caring about…
Walk cycles are HARD to do well. I can definitely see some influences from the book, which is good, but if you want to be an animator, trying to make it look better by adding lights and textures is counterproductive. This is a phenomenal video I strongly encourage you to follow. It's in Maya but the same principles hold.…
@Neox Ahh this is brilliant though, thank you for the insight! I appreciate you bringing up your thoughts from it being archived too! I didn't think about adding the low AO in there too that's great! Thanks for sharing this :D
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
lol at the doodoo neck. @CyberdemoN_1542, have you tried that out? And have you made art for games? If you done both then you'll probably realize that it's not very useful, though I'm sure it is a fun toy for people who don't already know how to model.