@Sir_Dillon : Sad news, I hope you will get that fixed very soon. I would love to see your take on the concept - your whiteout came together very fast, hopefully you will be up and running fast enough to finish it! @RadioActiveBritt: Now that you say it - there are still some formations that I havn´t identified. Since I am…
I still wouldn't be pissed at my bank for being robbed. Being angry at the victim is stupid. Unless it was gross misconduct on the banks fualt I would be pissed at the robbers for stealing my money, pissed that my money is gone and want my money back. I wouldnt be angry at the bank because they were robbed. But maybe thats…
Thank you... I've added a new update now... version 0.87. This version now has some configuration settings that can be set: * Preference for Export root folder (now can export straight to SDK model_src folder * Preference to turn off the model copy and use your model in tool directly (default is to copy) * Preference to…
Hi everyone, our current animator that was working on the main character recently started to be busy with work, not having enough time to dedicate to the game we are doing. We are in need of a new animator that can work on the main character. Right now we have more than 70 animations done by our ex animator and Vlad, but…
Without the material, it does the same thing. Looksnice pre-build, as soon as the lighting is built it flips its shit :( I was using the xolilul shader for the viewport previews, but its all standard maps applied when i export it. Do any of the pieces overlap in the lightmap UV? In the UV editor go "select > select…
*Image Heavy!* Hello Hello, been a busy week :D but I have some more stuff to show! Been adding some more Horror related stuff :D the game is coming along great we are slowly piecing things together. Josh Bonser who's been working with me on the project has been focusing on sound and setting up the game mechanics. It's a…
Hey ! Ujani already gave you some answers and here's mine to complete, It heavily depend if you model for film or game, mine would be more oriented toward pre rendered film / cinematic Should I always aim for quads? Basically yes, but the real answer 'd be " if it bend / distord you should have proper quad / edge flow…
I think the old rules of... ...still apply. I think tri-counts will always matter but they might stop mattering to artists at some point in the future. By that I don't mean tri counts so high it feels unlimited, but I think we are closer to "seamless, automated, scalability" than we've been in the past. We are getting…
Something I remembered from previous seasons that will probably be relevant soon - 1.The bishop that fired Desmond from the order and introduced him to penny, on his desk was a photo of him with faraday's mum, in a husband and wife pose. I wonder if raises more questions about where alliegiences life in that whole faraday…
hey IStonia, i'm very impressed by this latest post. i can't believe it's only 20 days between your first and last post in this thread. considering how clueless you were in terms of workflow at the time of your first post it is even more impressive to see where you've come with the latest release! you've accepted criticism…