Cool concept. That barrel looks great! Just a couple thoughts on the container: 1- I think this would look a little nicer with a nice curve. 2- I would break up the container's frame into a couple interlocked pieces, makes it look a little more like something that was assembled in a factory. 3- Indents here would look more…
thanks you a lot guys. I know, i need to get rid of many old habits and misinterpretations of style vs realism aka mistakes not inteded to be done. Zbrush is a hell of a nice tool. puh just made this one, still rough and couldnt wait to polypaint, but yeah the idea is kind of a son of a universe , everything and nothing.…
A point related to Ged's post is that this fantasy style doesn't come off as an attempt at realism as much as an attempt at subverting the cliches for the sake of subversion. I haven't read the books (yet), so I'll reserve final judgement, but I've seen it play out in other books. Good example is Joe Abercrombie's "First…
I updated the tutorial to introduce the use of custom brushes to make a better cloud mask, which is the one used for the panning clouds effect. I decided to add that to the tutorial because I feel it gives the setup more realism, and its a very simple addition. One page was added to the tutorial: I decided to put it here…
Reflection spheres capture reflection from their location. They do not give you perfect reflections, it's more so to give the scene an illusion of realism, while not having much of an impact on performance. If you want correct reflections you need to use planar reflection. But it has substantially more impact on…
Not to discourage you, but 2D is even tougher than 3D to be honest. You could combine your love for them into making stylized 3D assets since they seem to attract your eye more and you enjoy making them. Even that texturing style though, is a smaller subset of 3D art than others like realism. If it's what you really want…
Nice work, though I would +1 the mud looks too uniform. You could try breaking it up with some color/value variation - for example, if some was freshly splattered near the wheels it could be darker/wet. That would add more realism and break things up a bit. You could also add some things like grass bits and leaves, or even…
That's a nice insight there. I suppose it's like making a copy of a copy of a copy or something similar. And probably also getting myself into the debate of realism vs source material as well... The piece is a fan art, after all. Thanks for your suggestion as well. I will make 2 versions of her hair. One (what I have)…
I think that if you keep only your best works and rerender some of them, you can try applying to junior positions. Not every studio is an AAA studio, and a good path is starting at a smaller studio. I'd keep the weapons, and either render them with better lighting in Marmoset, or do another texture pass to add more…
Agree with Johnny_Wuu, was that your intention though ? cause by the zbrush quality and details i thought you where going for ultra realism. I remember you mention in your thread about the texturing part of your work and i agree a bit with you, however you did learn a new program so can't beat yourself down too much about…