haha thanks guys! @oobersli: dont worry, im not tracing the image. i have it open in a window beside which i'm working to use as reference, and will occasionally drag the source image below my progress to ensure that im not screwing up terribly [which happens occasionally when im drawing the features' outlines] but okay,…
I have been studying the style of Overwatch for a while now and have always wanted to break down the process and recreate it only in Substance Designer. I also set out to make a stone sculpting node to really get that hand-crafted feel that the textures in Overwatch have. More pictures of it here and a quick video of the…
I made it streaming on twitch (ethersculpting) sculpting on zbrush. https://youtu.be/oJycaHZZnA4?si=_VBsSH7Q7GT4DEFO I will continue refining the concept on twitch!
Hi guys. I'm in the process of sorting out my portfolio (again!!) so I can land that dream job. I've had a few ppl comment previously that I need to show some anatomy studies. I'm going to do both a male and female, and this is my progress so far. I've not really touched on the feet or hands yet mainly the torso and legs.…
Hi, Im new to polycount and I hear great things about the community here. I recently took an environment class from Clinton Crumpler to learn how to create environments in UE4 so I can become more familiarized with the process and better at the art. As you can see I still have a LONG ways to go. I will keep working on it…
Hey everyone! I want to really start documenting my process of learning ZBrush and highpoly workflow whilst I search for a full-time position. So it's time I booted up my own progress thread to share and perhaps get some feedback as I set out on my quest seeking ANCIENT and ARCANE knowledge from the masters who lurk in the…
Hey Guys, I was told that this is a great environment to get some feedback about your work. I'm currently in the process of finding a job in the games industry. My folio is far from perfect, in fact compared to some other stuff out there it's down right embarrassing, but it's a work in progress and it can't hurt to get…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
So a little bit of a small update here. As a PostProcess, I think I'm fine with the dithering effect being powered by the average brightness of the scene, rather than a lighting dot product (which could return weird results on unlit materials)- it just makes more sense it would be based on the overall brightness of the…
Hello, I’ve been sculpting in a blender for a few months. And It’d be great if I could get some insights on my progress so far My goal is to eventually create a full character, but right now I’m focusing on head anatomy. The problem is, no matter how much time I put in, I don’t feel like I’m improving. I’ve been stuck at…