High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…
I'm open for critique. Here is some of the stuff I've done recently. I've been out of the forum communities for a little bit. The book is from a Runic concept for Torchlight. The shield is a doodle of mine that I made into 3d.
Here is what I think of a weekly check in system and why I think it will help. It's not a cure-all but it does go a long way in fixing some of the core problems and bottle necks of the contest. I wouldn't be so quick to dismiss these problems and bottle necks if they aren't addressed they will continue to fester and piss…
Hello guys, I have just started to work on this beautiful concept done by Michael Kelly https://www.artstation.com/artwork/r9erO I will try to update the progress on daily basis
Here's a couple of fast shaders made recently to work in scanline, no custom maps are required. 3ds max v5+ Included; .mat file .max file Procedural Ice Gold
Hey polycounter my name is Federico Esparza,I am a aspiring character artist and I am exited to join such a awesome community of artist.This character was made entirely in zbrush.
Hey People, here's a model I touched up for a personal challenge. The subject is inspired by Ching Yeh's skulls, sort of a mix between all, without the fancy effects. Suuuuper like the concepts. https://www.artstation.com/artwork/A9lRXy
ALLLLLLLRRRRRIIIIIIGGGHHHHTTTTYYYY THEN, so yeah got a new Job and started this past week and holy shit am I tired lol. I've been putting hours in on this when I can so here's my most recent up date. Again, just roughing in more detail. That is a "Foot" on the propeller ring, my thought being that when it's nor riding the…