Just thinking out loud here...what if I was to say, invert the logo colour scheme, remove Company name (but keep the affirmation) which I reckon will leave something like this :) ...and I'm assuming that includes the Substance suite...lol
"Made in Creative UK" - Great website for anyone looking for a job in the UK, Extensive list of Indie and Professional Studios. If your company is not on the list then it would be well worth emailing them and getting your logo up. http://madeincreativeuk.com/studios/
No it varies a bit. Either it crashes after the logos, or when it gets to the screen that says press enter. When I run the launcher the updater appears and seems to be downloading; it finishes a 'bar' and starts another, but nothing happens on it, then the game launches (and crashes).
I wouldn't leave it off, no. Try doing something like a serial number or something along the lines of a manufacturer's name or logo. I've even seen the gun name and caliber printed onto some weapons, it's up to you really.
Works look good to me, just minor things, like the purple II from darksiders on the frontpage is too dark and hurts the eyes a bit, the navigation font is so different from your logo font, and the main problem is the resum
Being able to pin posts Fonts are slick Whoah the cursor changes to a ghostbusters logo if you can't go to the next thread Edit: just trying out editing inline and this feels like the future Marty McFly promised us
Hey what do you think about the new logo? Better than the old one? https://hostr.co/ypvWJpIeGrGR I have my thoughts but my colleague thinks the old one is better, what do you think ?
On my 1024x768 laptop display I can only see half of the menu that's on the bottom. I think that you're using up too much space on top for the logo. I would make it smaller or at least put the menu options in it.
The mech could use some big red fat stripes, serial numbers that mean nothing, logos and stuff like that! Right now it looks like a piece of rusty metal in a junkyard, that has not moved in ages! The ship looks good.
Bit of an update on this; Did a 2k test bake with default render settings (making the normals map look a bit choppy in places). Lowpoly tricount is around 6k tris. I'll add the rest of the details (text, logo etc.) in PS.