Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…
Now that I've got a 3d printer, I'd like to make a few things from my fave games. The first of these being a catalyst from Demons Souls. I've got the model and textures from the game (god that was a pain). They'll serve as reference for size/materials only; they're far too low-poly to be of use otherwise. First task is me…
Well, I'm starting to get close to finishing the designing and re-designing parts of the hero’s hard surfaces. I have *mostly* locked in the design in a low-poly form, but the arm is still bugging me a bit, so I’ll be reworking those forms a bit. It will also be key to finish the weapon as the hand is pointless without it.…
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful. I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
Well I need to get in a habit of starting these thread at the start a project instead of at the end but as usual I haven't. This is a small scene iv been working on for a short time and I am approaching the end so looking for some final suggestions/ feedback before I do final renders and lay it to rest never to be worked…
Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about. I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model). And knocked together a quick block out. The high…
I am trying to do some brick tiling texture, but it got really bad. Any advice on what am I doing wrong? Def Normal Hight AO Here is what I want to achieve. I new to Zbrush. How do I do cracks and make it look good? Thank you
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
My friend Ian and I are working on a project together about a submarine, its captain, and a shark man, originally the captain was a lady and the shark man was on your team, but things change haha. This is a big project for us so it'll be going on until November, so I'd like to get it awesome and who better to help then the…
Figured I'd just continue this thread as a work in progress / works thread. Here is another project from school - an alien bust in zbrush. I retopo'd and projected the sculpt onto my low at all the subD levels and am trying my hand at polypainting and materials inside zbrush.