"You know, we used to outsource this kind of thing. But what we found was the countries we outsourced to had unreliable power grids. Very Third World. You'd turn on a switch - power wouldn't come on, and then tempers would get short. People would resort to pulling fingernails. Acid drips on bare skin. The whole exercise…
Hi Polycount, I started a new project called Melmidoc's Magic Crystals. And I would love to share the progress with you guys. The goal I am setting for myself is to create a stylized house in a medieval fantasy setting. C&C are of course more then welcome. Friendly greetings, Jens Patteeuw
So cool that you got such nice and details feedbacks! I had not noticed that the hands were off-model but now that he say it I see it. How does the bag work is also a good question. The bag alone look like a standard messenger bag, but it's clearly worn on the belt. I would go for an hybrid design like this: It leaves the…
Now that I've got a 3d printer, I'd like to make a few things from my fave games. The first of these being a catalyst from Demons Souls. I've got the model and textures from the game (god that was a pain). They'll serve as reference for size/materials only; they're far too low-poly to be of use otherwise. First task is me…
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
Well, I'm starting to get close to finishing the designing and re-designing parts of the hero’s hard surfaces. I have *mostly* locked in the design in a low-poly form, but the arm is still bugging me a bit, so I’ll be reworking those forms a bit. It will also be key to finish the weapon as the hand is pointless without it.…
Well I need to get in a habit of starting these thread at the start a project instead of at the end but as usual I haven't. This is a small scene iv been working on for a short time and I am approaching the end so looking for some final suggestions/ feedback before I do final renders and lay it to rest never to be worked…
Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about. I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model). And knocked together a quick block out. The high…
I am trying to do some brick tiling texture, but it got really bad. Any advice on what am I doing wrong? Def Normal Hight AO Here is what I want to achieve. I new to Zbrush. How do I do cracks and make it look good? Thank you
My friend Ian and I are working on a project together about a submarine, its captain, and a shark man, originally the captain was a lady and the shark man was on your team, but things change haha. This is a big project for us so it'll be going on until November, so I'd like to get it awesome and who better to help then the…