Second update. Done some clothes / armor base meshes in Maya. Done some work on anatomy to. Now going to simulate some cloth for the skirt. Good day guys!
Then i use the coliision shape editor and put some capsules in the body and then for the cloth physics i use the patterns for the clothes The character will need some corrections but its nothing difficult
Have a think about the textures - is he wearing clothes? I normally place my UV seams in the same place that seams are on clothing. The inside of the legs, the inside of the arms etc.
Update on Ivy -Adjusted the hair -Made the skin shader and the makeup -Uv the clothing and adjusted the silhouette a bit To do's -Hair is still clipping that needs fixing -Eye's need a bit of love -Clothing texturing
finally some update! :) like I said before, I adjusted her body so it's more like the reference I drew while designing. And got most of the clothes, just need to sculpt all the deatils now.... did the face mask and I think it looks alright. Testing out some creases on the clothes and I am not sure if they look right, these…
Update on Kobe's body. Just finished early stage of clothing and added a pair of Air Jordan 8 on his feet. Rather than going for fully realistic clothes I modified it a bit to be easier to print later. Stay tuned! www.poligone.art
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…
this looks pretty good but the cloth areas look like paper with a cloth tileable dropped on it. I don't see the weave that should be happening with those areas.
Can you make a quick tutorial on that cloth simulation please :) it looks like you're just rolling it while the one end of the cloth is snapped to the tube?