Is there any way (via script or otherwise) that you can scale UVs numerically inside 3ds max 2013? I've got a modular brick wall mesh that uses a tiling texture. I need to be able to scale the unwrap to an exact percentage (800%) so that the mesh maintains the seamless tiling of the brick. Currently I've been unable to…
Hey Neil, ive been looking at your progress, I must say its a sweet idea, I attempted a Joker themed like study back in school, and it was really difficult to sell that idea with props and lighting. A few pointers because ive noticed your not to familiar with UDK and its lighting power. Your scene is coming across really…
Lego makes bricks for kids. They look at the numbers and see that the bricks are mostly being bought for and played with by boys. So they say, "Oh my lordy-lord, we're missing out on nearly half of all the little children demographic! How do we try to appeal more to all the people who don't give a shit about…
Welcome Oogh. You've definitly got the process down so I am going to comment on the textures individually. On this texture you've relied heavily on a crack overlay to portray proper cracks. What you've posted looks decent, but unbelievable. In the green area that I've highlighted I simply flipped the selected surface…
I would scrutinise your final result for texel density but in fairness I'm a texel density nazi. strict adherence to texel density is not about how many pixels there are per metre, it's about making sure that the scale of detail like bricks, bolt heads and other such visual references are consistent and believable. If an…
@tynew took your advice and sculpted&baked leaves and bricks. I'm okay with the bricks but the leaves roughness still looks a bit off. For the pillars I gave it a champfer and sculpted it a bit but I think I have to redo the normals because I've just noticed some bad baking on the corners. Started pulling everything into…
It doesn't look like it tiles perfectly as you seem to have a duplicate row right at the edge. I also thin the color variation on the individual stones are too strong and the transition needs to be a lot smoother as well. The bigger color variation with different colored bricks is good, but if you were to tile this 20…
Thanks Fragfest2012, I do plan on doing some brick variations, but I'm waiting until I get the graffiti done. No point in spending time on the bricks if most will be covered up. I'll probably do a Normal map variant still. Here's a current progress shot(added some grass and a large bush-thing, puddles on the ground, more…
The only resource that I could find. Still having a hard time trying to understand the idea behind it. https://www.youtube.com/watch?v=MFZo-q2-EZo UE4 already have the node pre-built but I'd like to know the inner workings of it. Is it possible to dive deeper into UE4 nodes similar to what you can do in Designer? I…
also if you are trying to not do normal mapping or any real kind of lighting for the piece as suggested by the lack of lights in the scene. You could add in some shadows with vertex coloring, it would add more form to the whole thing. That way you can fake the lighting while still using tiling textures, assuming you won't…