My inclination is to have it a bit more focused for our
first time back and to stick more to the original Brawl, perhaps with some
further room for riffs and improvisation? After all, majority votes were for
that in the initial polling (I voted “other” as in Brawl without prizes). Also,
I couldn’t find the brief for the…
Would like to share my script to replace all FBXASC codes to underscore symbol. You can download the script and find all instructions here. NOTE: for now its only works for objects that derives from transform object class
You can ignore 0-1 UV space and snap all the pieces vertically and lay them out horizontally in one long strip. You can also scale them all up if you like to gain a lot of texel space.(not a big deal as you're using tiling textures)
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
I had a few mandatory electives during my program, Childrens literature and sociology to name a few. I think doing them gave me a well rounded education that I feel was important from the stand point of becoming a well rounded individual. Like sure theres all the stuff you need to get a job, but if that's all there is to…
I hope this will help you. I haven't use unrealED for a long time. But as far as I can remember you have to create a base geometry in editor just simple substracted or added cubes to get the basic layout. They have to be all solid. I think there is a setting for that. Than add all the static meshes, becouse they are only…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
One glance was all I needed. Stray strands of obsidian hair clung to her face in the humid air that only an Ionian summer could produce. Flawless sapphires encased in pristine pearls glistened in the torchlight as she watched the performance unfold. A figure of ravishing beauty to even the most particular of connoisseurs,…
Hello @Noren ! Thank you for the clarification! I put a temporary wood texture to check. (The main cupboard is 4k and its doors are 2K) I made a mistake in my last screenshot ! The main cupboard in the previous screenshot was utilising a 2K checker texture instead of 4K. Now with the proper 4K checkers, it seems to look…
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…