I can understand that the scale of tool and subdivision level determines polygon density. Okay, i first started working with dynamesh, and soon arised the problem that i had too many polygons too soon. Now, i tried keep off DynaMesh and just control my level of detail by division and subdivisions, but now zBrush requires…
First part of the environment being this hero asset ship, has been finished, and posted! On to some trim sheet ideas, and filling out the ground area. I'll provide more updates soon! (Probably tomorrow lol) https://www.artstation.com/artwork/Ovqo8k - More shots, turntable, and quick composite shot on there as well!
Fastest I know is 'Imagine': http://www.nyam.pe.kr/dev/imagine/ Can be configured pretty well. One downside though: if it encounters a faulty image in the current directory - as in one that it cannot process (known format but somehow invalid file) - then it will simply exit as soon as it touches it. So if you are in…
So been doing some lessons lately. Going to post some of those models soon as well. Lately i've been in a star trek mood so i figured i'd try to do something in that theme and figured a phaser would fit that really well. And thus i've tried my hand as a phaser type-2. I know my topo is still really bad but i'm going to…
Awesome, thanks for the feedback! BradMyers82 - I re-worked the murky look to the egg "fluid" inside so it shows up better. I also gave the critter inside a bit more movement. Slime I'll have to figure out how to do... Oh, and I'm adding some creep effects to the ground in areas so it looks a bit more alive and wet. ae. -…
Cascade is very similar to UDK's cascade (at least right now). Here's a tutorial I made last year for making rain in UDK. I'm planning on making a new one soon, but for now this might do the trick for you. You can now achieve far more realistic water effects due to pbr in UE4 so I should probably remake the tutorial here…
@RustySpannerz @EliasWick @mats effect thanks guys. needs even more polish ! Would love some feedback ! @mats effect I'm going to do that soon for my grunge pass. Firewatch is the reason im making this diorama LMAO, great game, great graphics. Quick Update : Took a break from interior stuff, getting too mundane. Doing…
Well, it better be more powerful if Nintendo wants to stay relevant once MS and Sony roll out new hardware :poly142: If that is indeed true, I wonder if we will see the hardware fully utilized before Sony and MS roll out their new consoles. I wouldn't count on Nintendo nor other Japanese devs to do that anytime soon,…
Thank you for those answers. I agree, I should be getting a prototype running. As I said, I am determined to get this project up. I just figured that work vould be achieved faster with more people working on it. You misunderstood me though. I only asked for a person skilled in game design to discuss the project. I started…
This whole megascans thing looks really nice but whats going on with the release of the database ? I know the question was asked like 10000000 times before but at some point, coming soon... after quixel suite beta... End of the year... coming soon announcements become a running gag... no offense. I also can't await to get…