Looks crisp mr. Bolton, good workflow you've got there! My only concern, really, are those rivet floaters on the upper receiver's curved bit - you reckon those will actually bake fine?
lovely to see what you have been working on Mr Dudley, I just need to find a bit of time to actually play the game!!!!!!! looking forward to it and will be looking out for your cool stuff.
[ QUOTE ] Frank, keep your inmature name calling out of my threads. He built his own straw house without your help. [/ QUOTE ] I forgot that you are Mr. Polycount.
Your still known as simple B you cant hide from it Mr. Parnell! It was nice getting to meet you... Wish we could have gotten a chance to cause havoc on the streets of SF!
How did Mr Patrick put it?, "Say, that's a nice bike". Good luck. I've helped a few friends (and my dad when I was a kid) with similar projects. Looking forward to those photos..
Mr. West, lookin good. I agree with havok that it looks like a spike on the grips bottom, but that is up to interpretation, no biggie. Not sure why the low poly is all quads, that sucker needs some optimization. ;)
Another splendidly helpful critique Mr @lotet :) I usually look at refs for individual items and such, but I often forget to get refs for the entire scene. Thanks so much for the enlightenment! and for your time :)
Love it! The work on your portfolio is awesome too :) ! You have a great handle on your colors. It's also pretty sweet you modeled/textured Mr. Burke's outfit for Fallout 3 if I'm not mistaken.
Heh thanks etienne, the cape was what i designed the character around. I tried to thicken the hands out, thanks for pointing that out Mr Ray, telkl me if they look thick enough now.
Now you have full OSL in ,ax. Also most renderer has AO/Curvature shader. Even RichDirt still available I think. I don't think you would miss that much From MR.