So I've just finished my internship / job with http://hingedigital.com they taught me alot really good people. Anyway now that i'm out of work again I need to try and finish some of my wip models I have in my folders.. so I will be posting what i'd like to finish up and maybe you can help me. model 1 (finish textures, add…
Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
"I will miss you too, but you are wrong if you think that the joy of life comes principally from the joy of human relationships. God's place is all around us, it is in everything and in anything we can experience. People just need to change the way they look at things."
Hi guys! I'm new to Quixel and I'm currently learning with the Quixel Wiki, but I'm stock somewhere. Could anyone give me a little help on how to do this effect? I'm not sure where to place the mask. Thank you! Tutorial Link: Clic Here
Your assets look okay but need a bit more character, don't be afraid to leave 90 degree land, thicks and thins to add character/style. For low poly work it's too expensive for textures, your not getting the benefit of having all unique UV space (which looks like what you've got going on). I'd invest some time on something…
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html
I have half a dozen or so half finished characters lying around on my harddrive, I picked out the ones I really want to make into nice portfolio pieces. First up is the space man, then self portrait, then plaguebearer then marine tapir. more of the spaceman soon!