Was feeling very left out. Here's my First stab at Mr.Bobo's SDK. I had more elaborate plans with this (like the circle on the head and ears n crazy tattoos n shit, but figured I'd rather just start a new one.
Rob- Something like this? I just extruded a squashed nurbs circle along a path which I drew on to the target mesh with surface snapping on. From there it's just a matter of controlling the twisting and tightness of the curve points, and adding extra points where needed.
the church boss in eternal darkness. just the way he splatters your character with a single blow sent chills down my spine.. worst boss was one in MDK. basically, hold left trigger down, circle strafe for 5 minutes, win.
Aesir - Thanks! Yeah it looks lazy because it is, just thought it needed something and quickly added circle cross and lines with wear and tear eraser on top. Will probably spend some time looking through more reference before i decide on the design.
"The little square things will change color according to how close the player is to overheating his weapon."... Do away with the rust and make the metal between the circle and the meter a bit wider. Try adding some height on the blips and lessen the distance between them.
It sounds like you may have clicked on the Window/Crossing button on the top toolbar. It looks like my attached file. Click it again and the black circle in the middle should move along right edge of the box and everything should be back to normal.
Hello, I'm trying to follow Daniel Thiger's Substance Designer tutorial and I'm really stuck here.. I had no problem making the 4 rock shapes but I have no idea how he merged them into one node with 4 output circles on the right. Please help!
hello, I'm currently working on studying the female anatomy since it is one of my weakness I believe. I have most of the form down. I'll probably start adding more things to her. I sculpted her from 3 circles in zbrush. one for the head, chest and butt.
@Fansub and I , and basically everyone is doing some Quad filling thingy , on Maya's side and on my part the circle filling stuff was the first thing I wanted to work on (Who doesn't want Quads on the Caps :D ) , I basically did this little script back in 2016. Action !
So, Lets just say i've got a cube and i insert it normally it would follow the rim of the object but lets say i want to insert another shape say like a rectangle or circle how would one do that without resorting to manual methods.