This position has been filled. Hi all, We are looking for a 2d sprite artist to work with us on a magic themed PvP game that is a cross between the Megaman Battle Network games and Clash Royale. The game is planned for release on PC in early 2019. We have a playable demo with temporary assets you can use to get a feel for…
sorry if it's too many images. So here's me trying my hand at sub div hard surface modelling with just using Maya. First time trying a car and I'm pretty new to hard surface in general. Currently working on the wheels and the interior of where the wheels are. I chose this particar off-road racer because it sorta fit a…
IceWolve said: ...how many of you have started to try it, or switched over to it? How many of you used to use blender, then stopped for something else possibly more feature-full, and now returning? I switched about a year ago. Checked Blender out ages ago and was impressed, but stayed in Max. I love Max however being on a…
Blender does bakes AO and shadows that way, everything that's on the target surface itself. But there is no way it could see beyond. So with "Selected to Active" it doesn't work and thus it's pretty useless in Blender. Your empty normal pass for D part is showing it clearly. Arnold can bake alpha planes to low res…
Blender is a full contender for that kind of work, it can be a bit outputting though since its "different" and unique. Its heavily reliant on 3rd party plugins and development, some which can easily lose their support once the developer moves on or forgets it. Its somewhat restricted by its GPL license. Its free though, no…
can you post more renders? just from looking at it, i feel your missing some paneling in the front there seems to be a square where the view port of the driver should be....based on the image...( i could only get one to load at work :( ) and also i feel you should add some charactor to it like the front guards of the…
its all Max, now down to 249 for everything. will try either 1x64 or 2x64; for everything Its just in empty space with a matte shadow plane. couple of Omni, top one has shadow map at 256, that casts the shadow onto the plane. The camera is moving to follow the increase in height so it looks like the whole thing is…
This is where I'm unsure where to proceed. The model is being made in 3ds Max 2019, with Arnold Renderer ideally, and I was going to try shader tree pbr kinda materials. I *think* (read: unsure) I see a youtube video where you can later bake complicated materials/shaders down into basic pbr maps, I was planning to do that…
Hey @Rayoule I reached out to one of the dev and am posting what he said. maxscript is expecting the value to be set to be a color value. Color values in maxscript are normally in the range of 0-255, but each component is a floating point number and can be outside this range. When setting the color value, the mesh stores…
I just picked up Maya 2020. Moved from Maya LT 2017/2019/2020 (skipped 2018 I guess) and had the same issue occur at least once per work session in EVERY version. Really thought it was an LT thing. I guess not. Seems to happen to me when using the edge loop tool. If I fumble the keys when cancelling the tools or z'ing back…