This is actually a good topic, maybe I'm seeing through greentooth glasses, but I'm sure on the waaaaaay back train ( I’m talkin... 2 polycount revisions ago(am I on crack?) or maybe just 1? I’m talking 2003/2004??) Critiques used to be raw and brutal here. Enough to send children screaming and crying. If you couldn’t…
Well, I tried to learn Maya from 2007-2013. First in 2007 from modeling perspective. It didn't click with me. Than in 2010, from simulation perspective. It didn't click with me. Lastly in 2012-2013 with Maya 2014 they added C#, so I figured that there is no better way for me now than learn it than from API perspective with…
As a general rule of thumb, you want a screen with as high a resolution and contrast ratio as you can afford. These are both factors that are better the higher they are. I would personally be concerned with power consumption. A plasma screen is going to gobble electricity like a hippo in a kelp forest. LCD and LED screens…
One would assume that most 4k TV's do have wider and better managed color gamuts, but sadly that isnt so any more. With the push to get cheaper and cheaper with 4K panels, they are slowly starting to degrade the base level quality you can expect when purchasing a 4K TV, monitor, or whatever panel. I personally have…
The material is so white it's hard to get a good picture of him. the material is about 2 bucks a cubic cm. and he turned out to be 100 cubic cm ($200). i had to hollow him out to get it that low. You can go to shapeways.com and upload a .STL file and it will tell you right away how much it will cost to print. So long as…
hey guys, so I've been trying to set up some kind of workflow for a side project of mine and I'm more or less hitting a wall regarding level meshes management. here's the deal : I want to first create the layout of my levels using modular tiles, obviouslt, named following a specific convention. then once the levels…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Environment concept artist/illustrator available Skillset(s): Mostly environment concept art and illustration, knowledge of Maya, Sketchup and a bit of UE. 3-5 years experience as concept/2d artist at various projects Previous Work: 2009 - 2010 - Monochrome games, game company, concept artist…
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model... I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets washed out... i just wanted to know if this kind of problem is the common (since the amount of polygons is significantly…
Did you check the viewport transparency settings, you might need to adjust it to best. 2010 click on the last category in the viewport label (Smooth+Highlights) and you'll see transparency. In 2009 and lower you right click that label and its right there (I hate they separated it all in 2010). Max has never really been all…