I was trying to model a car for... I don't know. That was a couple of exteremely painful attempts that were lasting for months I guess. Finally something has changed and my N-th try is worth sharing with you. This thread will also help me to motivate myself (as usual. lol). Ok. Here are some shots I have made during the…
Hi All, I have decided to model a new car as my next project. I say new, it's from the 80's I intend this to be a fairly detailed car then texture it with substance packages with some wear and tear details. Here is what I have so far. My idea was to model out the main shapes of everything with good edge flow, putting edges…
Am making a 1930s duessenberg model J. Tri limit is 10k, not sure how the topology is suppose to look, i feel having thousands of quads all over is unnecessary, as long as it looks good right? Am building interior too as the car lacks side windows. Does it need to be all one object for any reason? The wheel arch/step,…
I did sort of a Flash Gordon type of thing the other day, trying to improve on an old project of mine. Tried to make it look like one of the old filming models.
After 5 years of hard work, and thanks to many failed projects, I've ended up having a huge collection of game ready models. Because I'm moving to CGI department, those models will become "useless" to me. Now I wish to trade them with you guys at a very indie price. Let's cut the crap! For $150, you will get 2400+ fully…
Hello, I am a representative of SymmetryGames. Currently, we are looking for a skilled concept artist, to create concepts for our Kickstarter Teaser trailer. This teaser trailer will be used to obtain the funding for the game project, and to pay the concept artist for the concepts. We are looking to pay around 50-100…
also make sure you are using the proper gamma. 2.2 for input images (except linear files such as .exr or .hdr, bumps are also considered linear even if they are sRGB files) and if you are doing compositing in nuke or other soft, DO not bake the gamma on output but rather leave it linear at 1.0 If you are doing post solely…
Same as Justin, 8gb of ram and an ssd, kept 9800gtx sense it's still going strong for me except in really shader intensive udk scenes. ram is cheap these days, about $100 for 8gb of ddr3 1600. You can save $100 just by getting a 2500k instead of a 2600k cpu with the only trade off being hyper threading which only provides…