@cabooes Alright. It seems I found the issue. Zbrush WeldPoints has some weird tolerance slider(Weld Distance). By default it seems to be set to 1. And that will only merge a small portion of vertice. Now you can crank it up higher but I wouldn't recommend since there is no floating point precision in distance(And you…
You can have for exemple 10x4k map on one single mesh, let's take a body, you can't put his head on a single 4k tile ( 0-1 ), his left arm on another one ( 0-2 ) his body on the third one ( 0-3 ) etc.. so you'll have far more resolution than one single map. ( and you can't use 16k + map in a render engine ) And some render…
1. Fresnel sounds like you are on the right track. But you can always go into advanced mode and see the inside of the fresnel node, copy what is there, paste it elsewhere and modify it to do something better (whatever that might be) 2. You can do this in a variety of ways. you could apply a custom UV set to your mesh that…
Ok, lets try something I haven't done before. This is just my personal evaluation, and should really be taken with a grain of salt. I tried to visualise some of the basic pillars of art into a chart: as you can see lighting and storytelling is probably your strongest suit in my opinion, and design your worst, seeing as one…
As others have said, you don't need anything fancy. Previous desk was one of those special ones, was really uncomfortable. The one I have now is basicly just one of those ikea ones like this: http://www.ikea.com/be/nl/catalog/products/S19903730/ + http://www.ikea.com/be/nl/catalog/products/S99903689/ (in black) but I bough…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…
Using tris doesn't change a thing unfortunately. But I asked in the technical forum and MrNinjutsu found the problem : the mirrored UV's have to be offset by 1 out of the UV square. I tried this and it works fine ^^. Jinn15 : I agree with you for the axe. I will only bake one blade to take less UV space, so I guess I will…
You'll have to forgive me for the ignorance :/ , but... This is the first time I heard about vertex painting... what is it exactly? And I'd like to know about how can I improve my texturing quality. For instance, in the image I'm showing (…
Hey guys, bumping this thread cause I'm looking to maybe change hosting here in the next few days (before my dreamhost account comes up for its yearly renewal). Right now I'm paying $120 a year for service, which isn't bad at $10 a month, but considering I only use it for hosting some pics and scripts (whole site is under…