Hello everyone, I have a lot of islands and a smoothing group needs to be assigned to each one. From what I understand, the normal modo workflow would be to select each island/group of polygons, then assign and name the group. Is there a faster, less painful way of doing this? I'm using MODO INDIE so I won't have access to…
Hi I made a script to freeze transform any rigging character controller to create a "zero position". So when I animate any controller, I want to reposition the controllers to "zero position". I would like to know how to make a maxscript to TRANSFORM TO ZERO without the basic command - macros.run "Animation Tools"…
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…
i remember there was a thread a few days ago on creating hair for characters but i cant seem to find it again. if any one could post the link to it that would be sweet. or any other links to tuts on creating hair for characters. i have a go at easypoly hair modifiers script for 3ds max but i couldnt get it so work at all..…
Anyone have any handy dandy scripts or information on how one might reduce a .max file size? It's currently 41 megabytes and is actually only 3 bipeds and some custom bones with the associated characters. It needs to be sent out for outsourcing today. I tried ths gc() thing and have tried all manner of other things,…
I've done some searching and I can't find a simple answer to this; is there a command in maxscript to call on the currently active modifier? I have some scripts that work in Editable/Edit Poly, but if I have multiple copies of Edit Poly on the mesh, they refuse to work. It'd be nice to say "Hey, we're currently using…
IRL meetup for anyone that wants to be a part of a scifi series or start their own. We are kicking off Sept 12 at the firkin pub. I am doing a little presentation then it becomes a hangout/pints'n social. The idea is to contribute if you can and all the tools and scripts we build we release for free to public.…
Day 5 Messing around with some lighting setups and some basic compositing in nuke (never got around to texture working). tomorrow or Sunday I should have the textures done, and since the lighting setup and nuke script is done, I can just refresh the textures and re-render both shots.
Im trying to build a UI for my script that list Groups and children similar to Outliner. The issue Im having is that I just needs a list where users can add items to the list. Not a global list that list all the objects in scene. I search the MEL documentation already but unsure as to which command i should be using.
I installed the colors python script into Maya 2017. I received this error. # Error: line 1: ImportError: file C:\Program Files\Quixel SUITE 2.0\colors\main.py line 1: No module named PySide # I don't have a lot of Python experience and I'm not sure how to remedy this. Any help is appreciated. Thank you.