just released a new version of ShoeBox v3.2.0 with some new Bitmap Font features. It can generate an automated optical kerning for any font including non Latin based ones. It shoots rays on each bitmap character to determine its volume of the left and right side of its silhouette. By averaging each side's rays lengths into…
The way you interface with the 3d app is what matters. Python is just the language you speak, literally. Operators in blender are classes formated in a special way with certain functions defined(execute, invoke, modal, draw, etc, depending on what you wan to do). In blender you can script in a way that just calls existing…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…
Been playing Mount & Blade Warband recently, and decided to have a crack at learning Python properly by writing an importer for their binary BRF format. Been reverse-engineering the format based on their export script for Python, mostly pretty straightforward so far. Currently I'm just building the raw mesh, next up is…
[ame="http://www.youtube.com/watch?v=ZJ3NIuh3sdw"]ZBrush UI enhancement[/ame] Here's a first look at tool I'm developing for ZBrush. The goal was to make brush selection and modification quicker and easier. I wanted to streamline the experience and keep our pens on the canvas. It can be viewed as a gestural selection menu…
Been working on a tool in my freetime to bring a bit of spline/nurbs transition type stuff to polymodelling for 3dsmax. Intend to release an open beta of "Alles Im Fluss" (everything flows) soon, proper website and videos are in the works. You can paint extrusions of faces or edges. Edges can be connected to other open…
posted a preview release of TexTools 3.0 that includes the recent camera painting script. http://boards.polycount.net/showpost.php?p=1056535&postcount=665 Several things have been tweaked for the script:* non visible faces (backface culling) will not be rendered in the texture map and instead have a magenta color (255 0…
yeah you can do the same in max and even automate it using the volume select (or vol. select) modifier on a grid of vertex points in a mesh. Then apply cubes on all of the selected verts of that mesh - done! But what all of those examples fail to do is picking color values from the mesh texture - or it's uv space. Using…
I'm going to answer both at the same time if you don't mind. The term "vector map" is somewhat missleading actually. A normalmap is also a vector map. In Portal 2 and Left 4 Dead 2, they used vector maps to distort the flow of water in U and V. So in other words, blue channel was left empty. There multiple ways of creating…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…