Cheers for the help on the previous shape Shinigami and Kroma! :) Got another tricky one on a different topic - working on a 3D model of this Assault rifle. I'm struggling on the entire model, mainly because the 2D Concept isn't enough reference alone, and some of the rendering techniques makes it difficult to understand…
@rudenko_je Deciding whether or not certain smoothing artifacts are acceptable really depends on a couple of different factors: * Are the smoothing artifacts on a part of the model that's visible to the player under normal game play conditions? * Are the smoothing artifacts significant enough to still be noticeable when…
@Elarionus A lot will depend on the available tool-set / plugins, preferred modeling operations and number of steps desired. Here's a few strategies for developing this shape with different tools. May need to mix and match to find something that fits your package and workflow. Definitely not the only way to do it so any…
We say here: "the harder you try, the faster you get". But man, don't be exaggerated/hyperbolic @ned_poreyra. BTW, I think all time wasted with logic in modelling is justified (playing videogames would be different, and that's what too many people do instead of improving). If ned_poreyra says he's practicing to get…
@AntBay If the manually placed edge loops need to wrap around the bottom of the shapes then the topology structure of the base mesh will need to be changed so it redirects the edge loop around all of the corners and down along the bottom edge. Below is an example of what this process could look like. Here's a simplified…
@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…
Is there no way to keep the mesh with this geometry, but add an edgeloop/some sort of geometry manipulation in the corners to keep them creased without artifacts? Edit: I tried it, and as I thought, when there are edge loops too close to one another in a curved surface, it'll have a slight crease all along the edge loop...…
Lets take a quick look here, this was a very quick test to do, and i'll show a variety of results. First off, a nice proper sds model with uniform bevels on the edge. This is a simple mesh to create, and again like most issues in this thread, we just need to use enough geometry on the curve to get an accurate result. Link…
Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…
Hey, Starting to get into 3D modeling and I've run into a small problem, where I want to extrude one face into a shape over top of another face, where the two faces will share a set of vertices after the extrude. I was trying to model a tank, but have moved past the problem now, so all I have is this quick example I made…