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Re: How to bake a non-directiobal light map?
Reply by
Eric Chadwick
·
Aug 2015
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Technical Talk
Why do you want to bake it? What is your target engine?
Re: Sketchbook: Royzy
Reply by
Royzy
·
Nov 2015
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Digital Sketchbooks
Heh, got my pinch of salt, but that was pretty close. Eight was the target.
Re: Maya UVing Chain
Reply by
throttlekitty
·
Feb 2015
·
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Technical Talk
I was under the impression that Transfer Attributes was single-source > single-target.
2 results
Re: Job Security Question
Reply by
Eric Chadwick
·
Jul 2016
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General Discussion
Let's not diverge too much from the OP's subject. Stay on target!
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
joebount
·
Mar 2012
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Technical Talk
ok dude :) What would be great would be to have targets for the spotlights :)
4 results
Re: Practicality vs Aesthetics
Reply by
sashakataana
·
Jan 2013
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General Discussion
Ha ha! I guess it depends on your target demographic as well.
Re: Battlefield Heroes BETA keys
Reply by
jaalto
·
Jun 2009
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General Discussion
target renegade, Did you activate the key in http://beta.battlefield-heroes.com ?
Re: Facial Animation...Morphing in 3D Max
Reply by
ChaosEidolon
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Jun 2006
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Technical Talk
Why not just copy the head and mirror it, and assign that as the new morph target?
Re: Maya 7 announced...
Reply by
Joshua Stubbles
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Aug 2005
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General Discussion
Sounds good. Hey, maybe they actually included 'target weld' this time!....
2 results
Re: [SOLVED] Substance won't bake my model using a HP mesh
Reply by
kanga
·
Feb 2023
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Adobe Substance
Just for the hell of it: import your exported hipoly into the scene with your lowpoly, just to check that the sizes are how you need them to be. If your target is to bake a lowpoly vesion then you don't need uvs on the hipoly.
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