Hokay so update! Having some troubles with the guns on the side cus I really want to smooth it out a bit (hopefully not over smooth) just think its kinda late at this point to not smooth it since my legs are rediculous :P
Looks like your smoothing groups are not set up correctly. For ever hard edge/smoothing group split, you need a uv split, so you should use way less smoothing groups. +1 to everything Mark said
Quick Question; in general it's better to keep the smoothing-groups seperated for the low-poly, right? I'm experimenting with both right now, completely smooth and hard edges with smoothing-groups, doesn't help with my problem but i want to know anyway.
Oh god please use some smoothing control. Right now it's hard to tell what is the geometry because of that 180' smooth. Either set smaller smoothing angle or use FWN script: http://www.polycount.com/forum/showthread.php?t=85809
Cool concepts and cool to see you still at it. One thing you were concerned about and that no one seemed to mention is extra verts due to splitting faces apart for uv mapping/tiling. It's a legitimate concern, something you should keep in mind. (try not to split in the middle of smoothing groups) But in this case it…
Looks like it could be a cool game are to explore. I think what pliang meant was that the entire thing has a smooth modifier (but i can't speak for him, I just had that impression before reading his post). It really depends on what the final product will be though. Game engines vary pretty widely on what they can do and…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
YES THAT IS THE LAST OPTION I WAS THINKING FOR THE SMOOTH BECUASE IS LOGICAL IF IT LOOKS FACETED SOMETHING MUST BE WRONG WITH THE SMOOTH SO I PUT A SMOOTH MODIFIER AND WUALA!!! IS FIXED SO IF SOME MAX USER HAVE THE SAME PROBLEM THATS THE WAY TO FIX IT THANKS ANYWAY :) :):)
I think zbrush does not have smoothing normals visualisation in real time. When you subdivide your mesh in zbrush it looks smooth because there are a lot of new polygons added. however, you can render with smooth normals. This feature should be in rendering options
In regards to your question, the only smoothing the game engine will do are the smoothing groups you've applied to the mesh. The silhouette of the model wont smooth out any unless you put the geometry in there yourself. Hopefully that answered your question. Great work so far. -caseyjones