Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
Concepting is an art form most companies don't want to pay for, so it gets pushed into the dark conrner of contract or "spare time". Most concepts I see are of little use to a 3D artist but do a good job of getting the "idea across". Striking poses, characters twisted into bazar shapes to "strike a pose". Stuff that looks…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
Using the scanline renderer for ray-tracing is a very outdated, legacy approach. what version of Max are you using? If max 2017 have a look at the new ART renderer. If not, i advise MentalRay/Iray as they are both modern ray-tracing engines. MentalRay Arch&design shader has some presets built in, chrome being one if I…
Maya actually has a built in cage system, tho i find it to be pretty buggy at times, all you have to do is go into the advanced options in transfer maps a click off "delete envelope after bake", there, do a quick test bake and it will create an envelope mesh that you can edit as you please. Its worth noting that editing…
the point map light is a texture baked from a lightmap ilumating the model im not at home now so probably i will forget something, but basically you add a light to the scene, preferencially a little over the middle of the character and create others for other angles (i create just one and animate it for 4 or 5 frames) is…
I do recommend getting to grips with Dirtmap as it's very fast to render versus Final Gather. Once you deal with the slightly complex installation it's not at all hard to use. I usually just plug it into the ambient colour channel. It's great for quick turntable renders etc. However, If youre looking for true GI as opposed…
haha too late :P you've set the expectations! we now WANT! a clown faced nuke mushroom clowd, get your photoshop fired up ;) I reckon making it just a standard prop sitting in the middle of nowhere sounds a bit uninteresting, a shed on the point of a nuclear impact with rays of sand and debris flying along the side may…
I think it would have been better if it was set in the early 1900's, which is when the story is originally based. I think theres a danger of this film becoming another Independance day, a cheesy feel good factor film with little substance.. I mean it would have been a marvel to see the Earth and its 'steam' technology…
First of all, I love that prop, great job! I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn: My rule of thumb for grime: - It accumulates in corners, hard to reach crannies and under overhangs…