Hi there i made a script for automaticly assign a texture size based on the texel per unit settings. this is used for a lowpolymesh to bake with a highpoly. since the bake functions in max are a little limited, i implemented a port to xnormal as well. works pretty fine but there is a huge problem. to get the lowpoly mesh…
The way he's punching the dummy with his shield is a bit weird, there's no power, you should not make him raising his left foot ! You need to twist your torso/ your right foot go forward but your torso is still twisted with left arm behind / and now you twist your torso back with the arm right in front of you in a straight…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
except that skyrim and oblivion (unless you mod them) hold your hand through the entire questline, and make it almost impossible for you to fail once you start getting your first few powerful items/spells. my only experience with the Ultima series, was Ultima 8... widely considdered the best of them. and that game was…
these are not big issues when compared to millions of people getting killed only for oil and money. real issues are more basic stuff like food availability, poverty, war, disease etc. keep in mind that gay rights are good, but they are not only here today out of the goodness of the heart's of the presidents. its strategic…
https://www.MariExtensionPack.org Mari Extension Pack 6 R2 is now
available https://youtu.be/qLbzRqEGQPc?si=kjHzuGYVIzXinokT Mari Extension Pack 6 R2 is now
available as a free upgrade to Extension Pack 6 Users. Just as 6R1, this version supports Mari
6 and Mari 7. Full Release…
my approach to this is just go with the eyes first and foremost. If it looks good, it's good. I try to keep the math simple - or I just try to avoid math altogether. Like if I am looking at a wall on a building and it looks good, first half of battle is done. It looks good. Next question is can we use less memory and have…
The presentation on the first image is really cool The model is good for a start but theres a lot to improve Try using more polys in general and make the shapes as close to the original as you can, which will give you a far better model overall. Baking normal maps is something you learn later on, which will drastically…
There's alot of legal stuff to take care of. Setting up a company, doing your taxes and declarations, do research about starting a company and that sort of stuff and how to run a private business in your country. Start doing a budget of all the software and subscriptions you use, add in living costs and see how much you'd…