Whoa there killer. I think you miss the point entirely. This thread was originally about the pains people receive from using Max. From my experience, Max has many features that do not work as they're intended, or give erroneous results. You've made no mention of tools in XSI that do not work as intended, or give bad…
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
Bek pretty much got it. Only thing I'd do different is chamfer. The tool your looking for is called "Dot ring" in graphite modeling tools. Threw together a quick gif of how i would do it. And if this project is for a game model, or going to be for baking normal maps, The edge width on the cap you made is going to prove…
Fun material. FYI there's an error in your math. The sine function always gives a value between -1 and 1 no matter the input. It's part of the nature of what the sine is. To get amplitudes greater than 1 you'll need to multiply the output of the sine by a number greater than 1. The wave look of the function occurs as an…
Hey, Thatoneguy, I really like the silhouette and design of this. If you don't have more reference, I recommend you gather a lot more and of closer shots of other hulls and ships too, that will help you move smoother and figure out some of the more difficult and intricate parts easily. What exactly with the hull are you…
Your function will delete the middle item of the list (which in your case also happens to be one of the duplicate entries). To make it work, you can for example try something like this: ( function uniquifyArray arr = ( local matNames = #() for m in arr where ( local found = findItem matNames m.name > 0 if not found do…
I chose to go from Maya to Max because alot of the tutorials I saw online were in Max and I felt that Maya lacked alot of the functionality especially in the modifiers. Not only the non-destructive/stackable nature of the modifiers(which is insanely awesome) but the functionality of such modifiers like the shell and…
Back when i was introduced to maya i found the included tutorials to be really helpful. Managed to breeze through them in a weekend or two. We also had cheat sheets attached to every desk, but ultimately you'll just have to learn by breaking stuff until you know how not to do things. Also, keep a notebook at hand and write…
Because it is dated, and does not have the nice conveniences that UE4 does like the clean user friendly UI, streamlined workflow options like direct export to UE4 from like Maya and other plugins and such. Also production engines normally only carry the functionality of getting the environment built, and usually carry very…
exactly, without that service the primary function(ie. making phone calls) is switched off rendering it a useless device in that respect. also when i mentioned "phone" first, i was mainly talking about land phones, not a smart phone or a tablet. all that being said, i completely understand what you are saying about the…