Racer445: Yeah, this one really is the must-read item for game artists. If they don't staple it to the foreheads of freshmen at game art schools, they're doing something wrong. TrevorJ: If the author feels like extending his writing with some shader-related stuff that would be awesome :P
here is a script I wrote last year to connect verts (does a few other things too which can see here). Its for Maya2009 but should work in 2010 also. Can open it in a text editor for instructions on the extended features if you want to use them.
I agree with jackwhat 1887 is way to powerful i cleared a room killed 8 people with them before they knew what was going on.... when every one is 70ish level they are just stupid if they are not using the dual shotguns... scar extended mags or AUG fast reload FTW...
Sometimes I type a response in thread with what i really meant to say then delete it and then type my standard response. Eventually I will develop a twitch if i keep on doing this:) To answer the original question I think it should be called polycount extended sans serif light.
agreed, and in addition watch the tricep area - cant see a back view in your new update but the upper pic looks suspect. right now the back of his arm looks like a mirror of the front - check out some pics of extended muscley arms to see the difference.
i would take some code from ut3 into udk for one of the flying vehicles than extend from that to make your class. you shouldn't need to use matinee, since the vehicle class should be able to tell the player controller class what camera script to use.
Also haven't seen the tut but, as Fwap said, the problem seems to be that the geometry ends where your texture should tile. If the borders are changed, you'll most likely end up with these gaps. I'd suggest extending the geometry across the borders and then sculpting inside a designated area using WrapMode:
FUCK MEEE!! @Progg you gotta tell us up if you're planning on extending that art team or take on contractors!! GAh I'm such a fanboy. Awesome job pushing the fidelity of the art style while still keeping the core aesthetic! Great news! Made my day for sure! =)
The texturing looks pretty good, but the silhouette is really dull. I would play around with the silhouette more if you want this to be a more engaging piece, my first thought when looking at it is, "How are the guns attached?" Maybe add some extended arms to separate them from the body.
@ Bummer6: Thanks for the comp! I was thinking about modeling her out all 3D-like. You're right though, compared to the torso her legs could be extended a bit. Or thinned out maybe. @ Daven: It's me! Haha, thanks man. Your seal picture. Its adorable.